A grotesque breastplate that is covered in a permanent sticky slime.

Armor (breastplate), Rare

Any attacks made against you with melee weapons have a chance to disarm the attacker. The attacker must make a DC 10 strength saving throw after each melee attack to avoid their weapon becoming stuck to your armor. A successful DC 14 athletics check can remove the weapon from your armor on the attacker’s next turn. If the attacker makes a melee attack without a weapon and fails the saving throw, they become stuck to the armor and become restrained.