DM Resource Chest

Premade campaign elements for DMs

The Mischievous Bug — January 28, 2019

The Mischievous Bug

One of the royal guards falls dead in front of the party and they see a tiny mechanical bug crawl out of his mouth afterwards. They watch the bug quickly scurry to the hand of a hooded figure who gives them a nod before taking off.

Gambler’s Coin — January 25, 2019

Gambler’s Coin

A shiny golden coin with the face of a Kenku on one side and an ordinary crow on the other side.

Wondrous Item, Common

Whenever the coin is flipped or thrown into the air, it will always land face up. Even if it is dropped face down right above a surface, it will still magically flip to land face up.

Untold Treasure — January 24, 2019

Untold Treasure

A strange old man approaches the party and hands them a treasure map that shows the location of a nearby treasure. Immediately after handing over the treasure map he fades into the wind without muttering a word.

Whispers from the Well — January 23, 2019
Lanashi — January 22, 2019


“I find myself visiting her more and more frequently. She provides me with peace of mind knowing that my future is taken care of.”

One of Lanashi’s frequent clients

Lanashi is a young female human psychic with long black hair. She has an extraordinarily beautiful face and dark red eyes that are mostly covered by the crimson colored hood she wears. She is very charming and knows how to con almost anyone to perform favors for her or hand over their hard-earned money. After telling someone their future, she often deceives them into believing that she can change their future for a sizable fee. She is evil at heart, but she cleverly disguises her evil intentions as genuine concern for the well-being of others.

  • Strength: 10
  • Dexterity: 11
  • Constitution: 9
  • Intelligence: 14
  • Wisdom: 11
  • Charisma: 18

Crafting Sabotage — January 21, 2019
Staff of Planar Suction — January 19, 2019

Staff of Planar Suction

A brass staff adorned with a smooth onyx stone on top.

Staff, Uncommon

After slamming the staff on the ground, any creatures within 50 feet of the user must succeed on a DC 13 strength saving throw to avoid being sucked 10 feet towards the staff. Each turn in combat, the wielder of the staff may use their action to continue to slam the staff and force the creatures caught in its radius to make another saving throw to avoid being sucked closer to the staff.