One of the royal guards falls dead in front of the party and they see a tiny mechanical bug crawl out of his mouth afterwards. They watch the bug quickly scurry to the hand of a hooded figure who gives them a nod before taking off.
A shiny golden coin with the face of a Kenku on one side and an ordinary crow on the other side.
Wondrous Item, Common
Whenever the coin is flipped or thrown into the air, it will always land face up. Even if it is dropped face down right above a surface, it will still magically flip to land face up.
A strange old man approaches the party and hands them a treasure map that shows the location of a nearby treasure. Immediately after handing over the treasure map he fades into the wind without muttering a word.
Shortly after a new well was dug near a town, many of the townspeople began hearing whispers coming from it. Those who can hear the whispers say that they invite them to jump into the well.
“I find myself visiting her more and more frequently. She provides me with peace of mind knowing that my future is taken care of.”One of Lanashi’s frequent clients
Lanashi is a young female human psychic with long black hair. She has an extraordinarily beautiful face and dark red eyes that are mostly covered by the crimson colored hood she wears. She is very charming and knows how to con almost anyone to perform favors for her or hand over their hard-earned money. After telling someone their future, she often deceives them into believing that she can change their future for a sizable fee. She is evil at heart, but she cleverly disguises her evil intentions as genuine concern for the well-being of others.
- Strength: 10
- Dexterity: 11
- Constitution: 9
- Intelligence: 14
- Wisdom: 11
- Charisma: 18
Someone has released a hoard of rust monsters into a large city and the monsters are destroying all of the tools and weapons crafted by the blacksmiths.
A brass staff adorned with a smooth onyx stone on top.
After slamming the staff on the ground, any creatures within 50 feet of the user must succeed on a DC 13 strength saving throw to avoid being sucked 10 feet towards the staff. Each turn in combat, the wielder of the staff may use their action to continue to slam the staff and force the creatures caught in its radius to make another saving throw to avoid being sucked closer to the staff.