DM Resource Chest

Premade campaign elements for DMs

Durgul’s Helm of Bloodlust — January 3, 2019

Durgul’s Helm of Bloodlust

A helm that fills the mind of anyone who dares to wear it with maddening whispers. It is said that the whispers come from the souls of all the innocents killed by Durgul the Slayer.

Wondrous Item, Legendary

Once the helm is worn, you will feel an irresistible urge to keep wearing it. The voices that you now hear in your head forbid you from removing it. You will fight until your dying breath to prevent anyone from removing it from your head unless they use the Remove Curse spell prior to removing it. The whispers corrupt every thought and immediately change your alignment to chaotic evil until the helm is removed. You feel immense pain in your head and take 1d10 psychic damage whenever you attempt to help another creature or perform any kind act.

Whenever you see or smell the blood of the creature you are attacking, your melee attacks gain a +2 to hit and deal an extra 2d6 damage. If you happen to taste the blood of the creature you are attacking, you deal an extra 3d6 damage instead.

Sticky Armor — January 2, 2019

Sticky Armor

A grotesque breastplate that is covered in a permanent sticky slime.

Armor (breastplate), Rare

Any attacks made against you with melee weapons have a chance to disarm the attacker. The attacker must make a DC 10 strength saving throw after each melee attack to avoid their weapon becoming stuck to your armor. A successful DC 14 athletics check can remove the weapon from your armor on the attacker’s next turn. If the attacker makes a melee attack without a weapon and fails the saving throw, they become stuck to the armor and become restrained.